BRAIN AI RESEARCH: http://uliana-apatina.blogspot.co.uk/
RESEARCH & PROJECT MANIFESTO
Research Stage Drawings & Sketches
ANTI-GRAVITY REALITY: INSIDE THE BLACK CUBE OR BRAIN AI is an interactive cross-reality installation that collides Virtual (VR), Physica
The project merges art, science, and technology and stands for erasing labels, identities, disciplines, and geographical borders by advocating freedom of choice and movement. At no given moment, a participant is sure whether they are still in virtual or already in physical space. Or might be somewhere in space of their own imagination.
CROSS-REALITY ZONE: VIRTUAL - PHYSICAL - MENTAL SPACE
INTERACTIVE - IMMERSIVE - DISORIENTING INSTALLATION
Inside the Black Cube Digital
Inside the Black Square Physical
ANTI-GRAVITY REALITY: INISDE THE BLACK CUBE OR THE BRAIN AI
Research Stage Video & CGI Simulation
Paolo Maffini for software and hardware prototype development, neuroscientists Dr Sasha Ondobaka, Dr Nuri Gene-Cos, Dr Simeran Sharma, Dr Dimitris Fotis Sakellariou for valuable input on the brain, emotions, and EEG, Professor of Advanced Robotics in Queen Mary University (ARQ) Kaspar Althoefer for suppor, encouregement, consultation, and imnspiration,
Goldsmith University Computing Department for support and advice, specially Professor Mick Grierson, Nicholas Donald, Dr Marco Gillies, Peter Mackenzie, Dr sylvia Xueni Pan, PhD candidate of ARQ Luis Andres Puertolas Balint for fun in the studio, help, and making me dance with Kinect, Adam Sutcliffe (QMUL) for consultations and conversations, and invaluable introduction to Kaspar Althoefer, Adam Laschinger for amazing sound recording, Imperial College Neiroscience Society for introducing me to EEG and the brain Cutting Session, and also millions of conversations, Dr Dario Brescianini from Flying Machine Arena at ETHZ for inventing Omnicopter,
MIT Media Lab for ArtScience Manifesto
and Affective Computing,
Responsive Environments groups for huge inspiration in their research,
Olimex, Hobs 3D, Sword Fish Works and many more manufactures and suppliers who provided materials and various components throughout the project.
Special thank you to Gordon Beshaw.
Green Sceen Video of VR Experience
Combined Video of simultenious Virtual and Physical Experiences
Analysis of a Participant's Experience
Physical and Virtual Spaces Constructed by Participants
Experiences from the Inside VR Headset
PART I. FIRST ITERATION.
From the Catalogue of Constructed Spaces Anti-Gravitational Pavilion Will Be Built [Part II], which in Part III will become a gallery installation again as 360 VR [Part III]. Thus, experience is being transferred in-between virtual - physical, inside - outside.
In it's first iteration, physical structure is constructed as a one-wall prototype [to be realised at the second iteration as a full cube]. It is a robotic machine providing a haptic feedback to VR. Physical robots are actuated by servo motors and determine a position of a partcipant using ultra-sound distance sensors. Physical robot matches virtual robot and unexpectedly a participant realizes that VR elemnts have physical qualities, while other elemnts in-between the main grid escape their touch and shrink back.
AGR is proud to be a part of LFA
PROTOTYPE DEVELOPMENT DURING LONDON FESTIVAL OF ARCHITECTURE
CONCEPT VIDEO & CGI