ANTI-GRAVITY REALITY: INISDE THE BLACK CUBE OR THE BRAIN AI
Artist: Uli Ap
Software Developer: Paolo Maffini
Sound Recordist: Adam Laschinger
Physical Construction: Leandro Jose Lopes
Art Producer: Gordon Beshaw
Neuroscientists: Professor Joseph LeDoux (NYU), Dr Sasha Ondobaka (UCL), Dr Nuri Gene-Cos, Dr Simeran Sharma, Dr Dimitris Fotis Sakellariou for valuable input on the brain, emotions and EEG
Professor of Advanced Robotics at the Queen Mary University London
(QMUL ARQ) Kaspar Althoefer for support, encouragement, consultation and inspiration
Goldsmiths University Computing Department for support and advice, especially Professor Mick Grierson, Nicholas Donald, Dr Marco Gillies, Peter Mackenzie, Dr Sylvia Xueni Pan
Professor Anthony Steed (UCL) for VR research
PhD candidate of ARQ Luis Andres Puertolas Balint for fun in the studio, help, and making me dance with Kinect
Adam Sutcliffe (QMUL) for consultations and conversations, and invaluable introduction to Kaspar Althoefer
Adam Laschinger for amazing sound recording and making me run up the stairs
Leandro Jose Lopes for the building/construction help and advice
Paolo Maffini for the help with software/hardware development
Thomas Erskine for the brillian photography
Imperial College Neiroscience Society for introducing me to EEG and the brain Cutting Session
Dr Dario Brescianini from Flying Machine Arena at ETHZ for inventing Omnicopter
MIT Media Lab for ArtScience Manifesto
Rosalind Piccard for Affective Computing (MIT)
Joseph Paradiso for Cross-Reality Zone (MIT)
Hiroshi Ishi for Tangible Media (MIT)
Olimex, Hobs 3D, Sword Fish Works and many more manufactures and suppliers who provided materials and various components throughout the project
Open BCI for the EEG headset
MSI and Vive for technology and equipment
Paul Carey-Kent for being the first brave specimen of the experiment
Dr Ellen Pearlman for invaluable a post-project discussion
All the participants for the enthuthiastic engagement and inspiring feedback
Special thank you to Gordon Beshaw
It all started from Zaha Hadid, who is my super-hero,
and my desire to built Serpentine Pavilion.
INTERACTIVE - IMMERSIVE - DISORIENTING INSTALLATION
CROSS-REALITY ZONE: VIRTUAL - PHYSICAL - MENTAL SPACE
ANTI-GRAVITY REALITY: INSIDE THE BLACK CUBE OR BRAIN AI is an interactive cross-reality installation that collides Virtual (VR), Physica
Human emotions and feelings are being consumed by a living AI organism in order to create itself in both and physical realms. The system measures your anxiety level and feeds itself with it through biofeedback sensors. Biosignals from electroencephalogram (EEG), galvanic skin response (GSR), and pulse sensor manipulate the environment. Virtual Reality acquires Physical qualities and tactile sensations. The experience is totally disorienting.
Interacting with structures produced by their own brain, a participant unknowingly becomes a performer. Each experience will be unique and the space constructed at its culmination will be and transformed into an outside anti-gravitational pavilion. Recorded, it will travel to a gallery again as 360 VR installation.
The project merges art, science, and technology and stands for erasing labels, identities, disciplines, and geographical borders by advocating freedom of choice and movement. At no given moment, a participant is sure whether they are still in virtual or already in physical space. Or might be somewhere in space of their own imagination.
It is a transdisciplinary encounter between Virtual Reality, Artificial Intelligence, Neuroscience, and Robotics.